me
About Me: I am a communicative programmer with a great deal of experience in collaborating with people from different roles. I can think from more than one perspective and make collaboration more efficient. As a programmer with professional experience in developing products with Unity for almost three years, I can implement many kinds of gameplay features by improving graphics, designing code architecture, and optimizing games efficiently
Now I am learning making computer games from scratch with C++. Console games would be my next goal to learn.

Programming Skills

C++
C#
UE4 Blueprint
GLSL
Git
SQL
Shell Script

Software / Framework

Unity
Unreal Engine
Open GL

Collaboration / Knowledge

Scrum
Git Flow
Design Pattern
Object Oriented Programming
Data Oriented Programming
Desktop
Andorid/iOS

Work Experience

Unity Software Engineer
Seekrtech, Taichung, Taiwan, Jan. 2019 - June. 2021
- Worked on a mobile to-do list app with gamification feature in a cross-functional team
- Implemented all game mechanics in C# with UniRx, designed code architecture and database schema
- Defined art assets standard, developing level design and UI building tools, improving productivity
- Executed project in Scrum framework, scheduling work accurately
Front-End Engineer (Internship)
Seekrtech, Taichung, Taiwan, Jul. 2017 - Sep. 2017 / Jul. 2018 - Sep. 2018
- Developed several websites for company and products with HTML, CSS, and JavaScript
- Refactored browser extension, developed new features, and connected server APIs, increasing number of users by 60,000
- Defined static website skeleton for future product webpages, reducing time for developing a new website

Project Experience

Gameplay Programmer
Hourglass : Project Norn, Oct. 2017 - May. 2018
- Implemented several significant gameplay features such as player movement, item interaction, and boss AI
- Collaborated with game designer, designing system and keeping it implementable
- Imported shader effects for visual experience, making graphics more lively
- Presented game at largest student exhibition in Taiwan, with over 80,000 people visiting
Game Developer (Contract)
Pinka, Jan. 2016 - May. 2017
- Designed game mechanics with educational features to teach English vocabulary
- Implemented several significant gameplay features in C# with Unity, such as user input, UI, combat system, and map generation
- Won 1st place in educational digital media competition, which contained over 20 other projects from three different universities eligible for rewards

Education

B.A. in Information Comunication
Yuan Ze University, Taiwan, Sep. 2015 - Jul. 2018
B.A in Information Management
Yuan Ze University, Taiwan, Sep. 2013 - Jul. 2015
[email protected]